zhang_yijun
05-16-2006, 11:43 AM
I still have some confusing on making the decision, even after reading "VMR(Video Mixing Render) Materials ([Only registered and activated users can see links])".
What is the difference between VMR9 and DirectX 3D Surface? Which is better on quality and which is better on performance? Which is more robust and with better compatibility?
What is the difference between DirectX 3D YUV and RGB? Is YUV more appropriate for TV output?
Which is better on quality and performance among the options of Offscreen plain Surface/2D Texture Surface/3D Texture Surface?
Is there any more descriptions about DirectDraw RGB/Overlay and OpenGL RGB24(3D Texture)?
Would anyone please help? Thanks a lot!
What is the difference between VMR9 and DirectX 3D Surface? Which is better on quality and which is better on performance? Which is more robust and with better compatibility?
What is the difference between DirectX 3D YUV and RGB? Is YUV more appropriate for TV output?
Which is better on quality and performance among the options of Offscreen plain Surface/2D Texture Surface/3D Texture Surface?
Is there any more descriptions about DirectDraw RGB/Overlay and OpenGL RGB24(3D Texture)?
Would anyone please help? Thanks a lot!