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zhang_yijun
05-16-2006, 11:43 AM
I still have some confusing on making the decision, even after reading "VMR(Video Mixing Render) Materials ([Only registered and activated users can see links])".

What is the difference between VMR9 and DirectX 3D Surface? Which is better on quality and which is better on performance? Which is more robust and with better compatibility?

What is the difference between DirectX 3D YUV and RGB? Is YUV more appropriate for TV output?

Which is better on quality and performance among the options of Offscreen plain Surface/2D Texture Surface/3D Texture Surface?

Is there any more descriptions about DirectDraw RGB/Overlay and OpenGL RGB24(3D Texture)?

Would anyone please help? Thanks a lot!

z
05-16-2006, 11:06 PM
VMR is an official renderer from MS, and a bunch of DirectX 3D is a custom renderer from the author.

Quality - same
Performance - VMR < DirectX 3D
Robust and Compatibility - VMR > DirectX 3D

A thing about RGB and YUV etc, there would be many descriptions if you search the vast internet.

Directdraw and OpenGL are custom renderers too.

zhang_yijun
05-17-2006, 09:44 AM
Thanks a lot!

Would you please let me know the comparision within Offscreen plain Surface/2D Texture Surface/3D Texture Surface?

z
05-17-2006, 05:08 PM
Did you read it?
[Only registered and activated users can see links]

zhang_yijun
05-17-2006, 06:37 PM
Yes, I have read it. But I want the descriptions are focus on quality, performance and compatibility.

z
05-17-2006, 07:07 PM
Well, these options are nothing but technical terms and do not explain a thing about quality, performance and compatibility.

I personally use 3d texture surfaces. By the way, if you know the terms used in the detailed explanation, you may know what it means. Though I believe there is no actual differences between the surfaces, I've heard that it depends on 3D ability of video card. Generally, default option works the most fast, but in my case it is the 3d surface.

So you can try it by youself, and believe your eyes and feeling. ;)

zhang_yijun
05-17-2006, 07:25 PM
Got it. Thanks:)

chropose
08-26-2010, 12:00 AM
EDIT: i moved my post here: [Only registered and activated users can see links]